Virtual reality based stroke rehabilitation
نویسندگان
چکیده
منابع مشابه
Virtual reality-based post-stroke hand rehabilitation.
A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed, fractionation and strength. Patients exercised for about two hours per day, five days a week for three weeks. Results showed that t...
متن کاملCognitive Virtual-Reality Based Stroke Rehabilitation
Stroke is a debilitating condition with major costs for patients and their care-givers. Here we present a novel virtual reality (VR) based cognitive neurorehabilitation system for improving the rehabilitation of stroke patients with arm and hand paresis. Using a custom, low-cost kinematic tracking system designed for clinical or home use, patients engage in task-oriented interactions with objec...
متن کاملVirtual reality for stroke rehabilitation.
BACKGROUND Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015. OBJECTIVES Primary objective: to determine the efficacy of virtual reality compared with an ...
متن کاملHaptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to interact with the environment using one’s foot. Researchers have developed systems for simulating walking in a virtual environment. This paper describes a different approach to foot based interactions, intended for users ...
متن کاملVirtual Reality-based System for Ankle Rehabilitation Post Stroke
The Rutgers Ankle is a compact Stewart-platform type robot used in ankle rehabilitation. It can measure displacements and apply forces/torques in six degrees of freedom. Two rehabilitation simulations resembling video games have been developed. One is an airplane flying exercise; the other is a boat navigation exercise. Both are executed with the ankle, using the Rutgers Ankle as a haptic joyst...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of the Korean Medical Association
سال: 2013
ISSN: 1975-8456,2093-5951
DOI: 10.5124/jkma.2013.56.1.16