Virtual reality based stroke rehabilitation

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Virtual reality-based post-stroke hand rehabilitation.

A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed, fractionation and strength. Patients exercised for about two hours per day, five days a week for three weeks. Results showed that t...

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Stroke is a debilitating condition with major costs for patients and their care-givers. Here we present a novel virtual reality (VR) based cognitive neurorehabilitation system for improving the rehabilitation of stroke patients with arm and hand paresis. Using a custom, low-cost kinematic tracking system designed for clinical or home use, patients engage in task-oriented interactions with objec...

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BACKGROUND Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015. OBJECTIVES Primary objective: to determine the efficacy of virtual reality compared with an ...

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ژورنال

عنوان ژورنال: Journal of the Korean Medical Association

سال: 2013

ISSN: 1975-8456,2093-5951

DOI: 10.5124/jkma.2013.56.1.16